App for kids on IPAD and IPHONE

Study Finds Couples Who MMORPG Together Are Happy Together

Category : Bedroom, Family Room, Games, Sex and Relationships

Photo from stock.xchng

In a subject suitable for Valentine’s Day, Slate.com blog Future Tense reported on Feb. 14 about a new study on massively multiplayer online role-playing games (MMORPGs) and their effects on marriages. The study was conducted by Brigham Young University, and while the BYU press release about the study leads with bad news (“Online role-playing games hurt marital satisfaction”), there’s good news in the findings for GeekMoms and their spouses who like gaming.

According to the study, which was based on a study of 349 couples, “for couples in which both spouses play, 76 percent said that gaming has a positive effect on their marital relationship.”

Read the Future Tense summary here, or go directly to the BYU press release here, and tell us what you think — do MMORPGs help your marriage?

Ellen Henderson is a novelist and web strategist. She lives in Dallas, Texas, with her husband and son.

The 11th Hour – A Sequel Which Never Quite Succeeded

Category : Family Room, Games

The 11th Hour Logo © DotEmu

The 11th Hour Logo © DotEmu

Last week I revisited the classic 1992 game The 7th Guest. This week I’m all about its sequel, the much anticipated “The 11th Hour” and sadly, this review won’t be nearly as glowing. In fact, I’ll be fully honest and say I didn’t play this game for very long at all because I just found it so irritating.

The 11th Hour was released in 1995, three years after its predecessor. The game was very late to market, and this partly contributed to it’s failure to meet sales expectations upon release. Other contributing factors were that the game had been developed specifically for MS-DOS, despite Windows having become the standard gaming platform for PCs at the time leading to many customers being unable to run the game properly. Reviews at the time of its release were not that favourable either, a 1996 Gamespot review stated that producers Trilobite had failed to deliver on their promise of “broadening the interactive entertainment market by creating and delivering original, high quality products with mass-market appeal”.

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The official 1995 trailer for “The 11th Hour” 

Robin begging for help inside the "gamebook" © Sophie Brown/Trilobite

Robin begging for help inside the "gamebook" © Sophie Brown/Trilobite

“The 11th Hour”  is set 60 years after the events of The 7th Guest and sees you returned to Stauf’s mansion which is now in a significant state of decay. As with 7th Guest there is a long video introduction which sets up the plot in which you play Carl Denning Jnr, an investigative reporter for a fictional TV show called “Case Unsolved”*. The show’s producer (and your lover) Robin Morales has vanished after going to visit Stauf’s mansion several weeks earlier. You receive a package containing a form of electronic device referred to as the “gamebook” which is somewhere between a mobile phone and a netbook – think 1995 – and when opened it plays a video of poor Robin pleading with you to help her escape. We are then treated to a video sequence that looks almost painfully Twin Peaks-inspired as Carl hops on his motorbike and speeds off towards the house. Impressively, when Carl arrives there, it appears to have moved from the cliff-side outcropping we saw in The 7th Guest to a field near a small village. Maybe it is possessed after all? This is interspersed with clips of Robin and Carl’s relationship as they get together and break up. There’s also sex clips – quite a few of them which gave me something of a surprise and made me very glad I didn’t have the in laws over as I was playing. The 11th Hour pushed the mature rating far more than its predecessor ever did. Alongside the sex scenes there is also far more graphic violence than was seen during The 7th Guest along with references to rape, abortion, extra marital affairs and human sacrifice.

The "gamebook" shows you an unfathomable riddle © Sophie Brown/Trilobite

The "gamebook" shows you an unfathomable riddle © Sophie Brown/Trilobite

As Carl enters the house, the game itself kicks in and you find yourself once again in the hallway of Stauf’s mansion. The overall gameplay is broadly similar, actually make that virtually identical, to The 7th Guest as you move around the house solving puzzles in the different rooms. You walk around the darkened mansion carrying a flashlight which waves around as you walk, giving the scenes an early X-Files feel. One amusing fault with the game is that the speed at which you walk around the house is dictated by your computer, meaning that if you have a very slow system you will effectively crawl from room to room. Those playing on a dedicated gaming system on the other hand may find themselves zooming around as if they were Superman which can detract somewhat from the mood of the game. A new aspect has been added in to this game to differentiate it from its predecessor however – riddles. The Ouija board menu screen has been replaced by the gamebook you saw Carl receive in the opening video and it is here you will receive the riddles that need to be solved along with saving, loading, exiting and looking at the house map. The riddles are beyond obscure, in fact I have no idea how you’re supposed to solve them without looking up the solutions. The first once is received immediately upon starting the game (your skeletal hand cursor will pulse with a blue circle to indicate a new message) and is this:

“Winter coat worn for a mixer”

You then have to look around the house and find the solution to the riddle which will be an object, or perhaps something in a painting, I would honestly still be looking now if it wasn’t for an online walkthrough. The later riddles don’t become any clearer and many require you to beat a puzzle before you can solve them. Many are based around anagrams, others get you to think laterally and still others are just insane. At least one ended up being an anagram of a word I then had to look up in a dictionary to find out what it meant, and in another only half of a word was part of the anagram. In my book, that’s cheating. I sent some of the riddles to my mother to see what she thought of them. You see my mother is something of an anagram fiend and she was able to figure out far more than I did. She can spot something that looks like an anagram inside a sentence almost instantly, an odd choice of words or phrasing that jumps out like a red flag to her and signifies an anagram is present. What she couldn’t get was what on Earth you were supposed to do after you’d worked out the riddle, and neither could I. The solutions rarely tell you exactly what you need to find, instead most are more like vague hints so it’s up to you to work out what you need to hunt down next.

A typical puzzle in "The 11th Hour" © DotEmu/Trilobite

A typical puzzle in "The 11th Hour" © DotEmu/Trilobite

The puzzles themselves are similar to the ones in The 7th Guest with multiple games based around chess and others with pool balls, spiders and mirrors. Several puzzles have you playing against the game’s AI and in these cases it is often not actually possible to win depending upon the initial configuration of the puzzle, which makes the game as a whole incredibly frustrating. The walkthrough I used actually recommended getting Samantha to solve them instead, Samantha being part of the gamebook that you can turn to for hints and clues. As with The 7th Guest, the game claims it will penalise you for using too many hints or getting the gamebook to solve the puzzles for you. This is quite simply a lie; you can use the gamebook as much as you want and if you choose, have it solve every puzzle for you, a fact which succeeds in taking most of the challenge out of the game. Samatha is also a human character who you will meet during the game’s frankly ridiculous conclusion in which you have to make a decision about who to save from the evil mansion.

The dining room at Stauf's mansion © DotEmu/Trilobite

The dining room at Stauf's mansion © DotEmu/Trilobite

I didn’t finish The 11th Hour, in fact to be quite frank with you, I didn’t even get close. The game’s layout was so similar to The 7th Guest that it didn’t inspire me to want to investigate the house at all, I already knew what was in the different rooms before they opened. The plot was both completely insane (I think it might even rival Twilight’s Breaking Dawn” for complete nonsense factor) and failed to pull me in. I felt no connection to the characters and the style in which the video sequences had been shot gave the whole thing a bad soap opera feel which clashed terribly with the gothic horror story feel of The 7th Guest. Where Henry Stauf had once been a genuinely frightening presence within the house, here he feels more like Scooby Doo”villain mixed with the unnecessary bloodthirsty violence of the Saw franchise. The little changes have detracted, rather than added to the game and removed its generally disturbing sense of evil. Rather than having Stauf scream “come baaaack!” whenever you exit as he did in The 7th Guest, a woman’s completely monotone voice simply intones “don’t give up Carl.” It’s just lacking that certain something which the first game had in spades.

Back on it’s original release, The 11th Hour showed the gaming industry that sequels don’t always equal success and that it didn’t matter how much top of line graphics technology they threw at a product if the story and game play itself wasn’t engaging to the audience. Today this game is little more than a footnote hanging on the shadow of its much more famous and beloved older brother. Whilst certainly a technological achievement, the disjointed and inconsistent style of the game means that it hasn’t been remembered fondly. If you enjoyed the puzzles in The 7th Guest and want to try something much tougher, then I do certainly recommend this game. Time has not simplified it and those looking for a challenge will almost certainly find it here. The game is completable without the use of walkthroughs if you have almost unlimited patience, in fact my cousin completed it on its release although it took him several months; incidentally his name is Carl which must have added something for him when the game told him personally not to give up each time he exited. If on the other hand, you are looking for a bit of light hearted retro fun, or you are simply a fan of The 7th Guest then I suggest you stay away and not allow this game to sully your memories of a classic game.

*This game came out several years before the short lived real life crime TV show also called Case Unsolved.

A copy of this game was provided free for this review. The 11th Hour is available to download via DotEmu for $9.99. The iOS re-release has been postponed indefinitely at this time due to “serious technical challenges”.

Sophie's AvatarSophie Brown is a busy stay at home mother living in England with her husband, one year old son and two middle aged cats.  She is currently studying for a Bachelor's Degree in Natural Sciences and also writes the blog The Geek Arts. Sophie can frequently be found wasting time on Twitter.

 

App Review: Emma in Africa

Category : Education, Games

My three-year-old daughter and I recently took a look at Tropisound’s iPad app Book Puzzle – Emma in Africa. I was excited to show her some of her favorite animals in their habitat, as well as a look at the culture of Africa. My daughter also enjoys puzzles on the iPad, so this interactive story seemed like the perfect fit.

Emma in Africa is a high-spirited tale, based on a true story of a little girl who made the trek to Kenya with a goal of seeing elephants in the wild.

Emma in Africa / Image: Tropisounds

Emma is joined by Rafiki, who is a Maasai guide, and her little hamster friend Tony. Every screen is filled with charming illustrations and highlighted areas of the screen that play a sound. My daughter especially loved the chittering Tony. The text of the story itself, unfortunately, has some minor grammatical errors. The voiceover reading betrays none of these, however, making it a non-issue for a child who can’t read.

Younger children will enjoy playing the colorful shape puzzles. There is a slight learning curve to getting the puzzle piece to snap in place, but my preschooler got the hang of it in no time. More challenging classic puzzles are also included for older kids, which is a nice touch.

When we finished reading the story together, my daughter announced, “That was a fun story to watch!” Book Puzzle – Emma in Africa includes narration in English and Spanish, a song in Swahili, and 10 shape and 10 classic puzzles, making this an all-inclusive app with an educational and charming story. The app is currently on sale for $0.99 and is available for the iPad.

A copy of this app was provided for review purposes.

 

Kelly Knox and her husband live in Seattle with their adorable three-year-old daughter, who insists that Darth Vader is a nice guy. You can find her on Twitter at @kelly_knox.

Double Fine Happy Action Theater Is Magic

Category : Family Room, Games, Toys

 

Image Courtesy Microsoft

Every once in a while, I run into technology that just seems like magic, like the first time I saw a 3D printer, the first time I saw e-Ink, or the first demo of the Photoshop Bandaid tool. Microsoft Studios’ Double Fine Happy Action Theater is another such magical moment. With a description that begins, “Are you disappointed at how little magic you are able to shoot from your fingers…” that clearly was the intent.

Double Fine Happy Action Theater is an 800 point (or about $10 for those of us who prefer to think in real dollar amounts) download for the Xbox 360 with Kinect (I suggest the Star Wars bundle if you don’t already have one.)

Rather than being a true game, it’s really a series of augmented reality activities. However you classify it, it’s still all magic, all the time. Kids of all ages and abilities will enjoy the fun while getting a secret workout.

The Happy Action Theater in Action

The premise is pretty simple. Happy Action Theater is a series of 18 different mini scenes, all set in your living room. The curtains open, and you’ve got a few minutes with each activity. Is it going to flood your living room with lava, or are you going to have a snowball fight? Maybe you’ll grow flowers, shoot off fireworks, play with balloons, or feed pigeons. All activities are aware of objects like tables and bookshelves behind you. The pigeons land on the table. The balloons bounce off your head.

Each mini activity goes on for a few minutes and then the curtains close to get ready for the next game.

A Game Without an Object

There’s no winning or losing Double Fine Happy Action Theater. The activities are simply fun things to explore. Is there a point to being trapped in a giant bowl of Jello? No, but it sure is fun to wiggle around.

Now, just because there’s no winning or losing, doesn’t mean there aren’t new things to explore or achievements to unlock. That means there’s always a new reason to come back. Meanwhile, my ten year old doesn’t need to get mad at my seven year old for ruining her dance score, and the two of them can destroy buildings like Godzilla without destroying the house. Meanwhile, us old folks will get a kick out of retro style games where you need to walk to move the controller.

Pushing Boundaries

Not only does Double Fine Happy Action Theater push boundaries with a game with no objective and no instructions, they also do an amazing job with the Kinect technology. I can’t say that it’s a totally artifact free experience, but the handling of foreground and background and the sensing of objects really is pretty amazing, and it makes the game as fun to watch as it is to play.

It’s more than worth $10.

Marziah Karch Marziah Karch lives with her husband and two children at the center of Google Earth. She is a full time educational technologist for Johnson County Community College, rated one of the top ten digital community colleges by Converge Magazine. Marziah is also the Guide to Google for About.com and has written several books, including Android Tablets Made Simple.  Marziah's ten-year-old daughter is planning her career in robotics, while her son, seven, uses speech generating apps on his iPad to help with his autism-related communication difficulties (between rounds of Angry Birds). In addition to their shared technology addiction, Marziah and her family are avid readers, science fiction fans, quilters, and costumers. The Karch-Agnew family considers a zombie march to be a fun family activity. 

Raising a Gamer: Playing With Daddy’s Laptop

Category : Family Room, Featured, Games, Office, Technology, The Web, Toddlers, Work at Home

Image: Sarah Pinault

Ten years out of college, after the bottom fell out of the industry, my husband finally managed to break his way back into IT. I am very proud of him and he is absolutely loving every minute of it. Inevitably, this has led to much more tech speak at the dinner table and much more “stuff” around the house. We now have an i Phone, a cell phone, two laptops, two desktops and bags of other equipment that I dare not look into. This has of course been a great source of interest for our ever curious two-year-old. Much in the same way that we realized we had to find a way to share Daddy’s board games with him, we knew we had to show him what this area of his family’s life was all about. You know, before he did more than snap off a few keys on the big laptop!

When he was nine months old his Great Aunt gave him a Thomas the Tank Engine Laptop. It’s full of cute games and lessons for kids, and he enjoyed punching all the keys. Being so young, however, he quickly lost interest and we packed it away for a later date. Tired of watching Daddy play Portal 2 and Mummy play Glitch, recently he has wanted a much more hands-on approach to all the technology now littering our house. We pulled out the Thomas laptop and he was entranced. He is still far too young for most of the games on it, but will sit still for at least ten minutes, side by side with daddy, “working” on his laptop. No keyboards have been damaged since. I’m not quite sure I’m up for the LeapFrog experience with him yet, but this eight-year-old laptop is serving the purpose just fine for right now.

Sarah Pinault is married to her husband but not her job, has a baby that insists on being a toddler, and keeps one foot in the British time zone despite having lived in Maine for 8 years now. She blogs about the meaning of life over at mainemummy.blogspot.com and has been a self-professed geek for well over 20 years.

Mass Effect Reaches New Heights

Category : Games, Geek Life

Mass Effect is a game series that has been in my “favorite games” list since the first title was released in 2007. The team at BioWare is gearing up for the release of the final installment next month, and I’ve been more than impressed with their recent news and events.

Last week Mass Effect celebrated “FemShep Friday.” BioWare took note of all those out there playing the lead character, Commander Shepard, as a female (hence, “FemShep”), and dedicated a day of news and releases just for her. They debuted a game trailer with a female Shepard in the lead, kicking alien butt and getting ready to save the Earth. Shepard comes to life with the phenomenal performance of voice actress Jennifer Hale; she gives the female Shepard a realistic and strong personality, a rare experience for a female lead in a video game.

"FemShep" in Mass Effect 3 / Image: BioWare and Electronic Arts

The hype for Mass Effect 3 is literally going to be astronomical in the coming days. USA Today reports that Electronic Arts is launching copies of the game in space, via weather balloon, in select cities across the globe. Dedicated members of the game community can visit the official Mass Effect web site to track the balloons and try to find the copies of the game before it is released on March 6, 2012.

It is a bit of a cheesy promotion, to be fair, but I have to admit that finding a copy of a game that was launched on a weather balloon would be rather brag-worthy.

Mass Effect 3 officially launches on Earth on the PlayStation 3, Xbox 360, and PC on March 6 and is rated M for Mature.

 

Kelly Knox and her husband live in Seattle with their adorable three-year-old daughter, who insists that Darth Vader is a nice guy. You can find her on Twitter at @kelly_knox.

Raising a Gamer: Playing With Daddy’s Board Games

Category : Family Room, Games, Toys

Image: Sarah Pinault

One of the things you will often find GeekParents talking about, is how to introduce children to your passions without them ruining your stuff. My husband’s obsession is board games. We have a large bookshelf in our family room absolutely full of them, plus a cupboard full and a few card games around the rest of the house. Naturally Toby has been curious about them since he could reach them. It’s tough though. There aren’t that many games for two year olds that fit into the kind of gaming that my husband enjoys. So we compromised. There are half a dozen old games which are not playable by toddlers, but which also happen to be pretty unbreakable. Toby is allowed, under supervision, to pull these down and play with them. Some of the games he gets to play with the whole thing, such as Last Word, pictured above. Others, such as an 80s version of Win, Lose or Draw, he is only allowed the board and pieces. He loves playing games with his daddy even if the rules won’t be known to him for years to come. For Christmas we even found a game that he could “play,” it’s called Topple and we just took the spike out of it for him. Yes that removes most of the point of the game, but when the point is family time and shared interests, the point of the game becomes secondary.

Games that he enjoys:

He did just discover Daddy’s display case of vintage Stormtroopers, so I’m not sure how we are going to handle that one, but as to gaming, we are all enjoying Toby’s first foray into the world of his father. Family game nights are definitely in this family’s future.

Sarah Pinault is married to her husband but not her job, has a baby that insists on being a toddler, and keeps one foot in the British time zone despite having lived in Maine for 8 years now. She blogs about the meaning of life over at mainemummy.blogspot.com and has been a self-professed geek for well over 20 years.

Juggling: It’s Not Just About Multi-Tasking

Category : Backyard, Elementary, Family Room, Featured, Games, Outdoor Activities, Teens, Tweens

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There are at least 8 reasons you should start throwing things.

1. Juggling boosts brain development. Research indicates that learning to juggle accelerates the growth of  neural connections related to memory, focus, movement, and vision. The beneficial changes persist even after weeks without practice.

2. Juggling is egalitarian. It doesn’t discriminate by age, size, gender, or athletic ability. A ten-year-old is as likely to be a fantastic juggler as anyone else, something not true of marathon running, boxing, or drag racing.

3. Juggling builds hand-eye coordination in ways that improve reaction time, reflexes, spatial awareness, strategic thinking, and concentration. This helps improve confidence as well as athletic ability. It may, if juggling enthusiasts are to be believed, even promote reading skills.

4. Juggling gets you moving enough to increase your oxygen intake, not so much that you sweat profusely.

5. Juggling can be stimulating as well as calming.  While learning more complicated juggling skills you rely on left-brain processes, carefully focusing and analyzing the steps. When practicing skills you’ve already mastered you rely on right-brained processes, relaxing into a more fluid, intuitive motion. To get the most out of juggling, make time for both.

6.  Juggling puts you in charge, since you can make it as easy or difficult as you choose. Start with three balls and master toss juggling. To amp up the challenge  increase the speed, add more balls, change patterns, or incorporate a bit of bounce juggling. You can also change props, learn trick juggling, try multi-person juggling, add comedic patter, heck, even hold a flaming torch in your mouth if you’re well insured.

7. Juggling teaches a growth mindset. You learn from mistakes, noticing how effort and increasing experience bring you ever greater mastery. As Dr. Dweck explains in the ground-breaking book Mindset: The New Psychology of Success, this approach is a vital formula for success in school, sports, business, and personal relationships. Might as well learn it while dropping the ball.

8. Juggling is ridiculously fun.

 

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For more information, check out:

How to Juggle

Wildcat Jugglers

Internet Juggling Database

Juggling for the Complete Klutz

HOW TO JUGGLE & Other Cheap Tricks

Juggling Basics

Laura Grace Weldon is the author of Free Range Learning: How Homeschooling Changes Everything.  She lives on a small farm with her family and blogs optimistically.

Revisiting The 7th Guest: A Classic Re-Released after 19 Years

Category : Games

The 7th Guest © Trilobite Games

The 7th Guest © Trilobite Games

Many, many years ago when I was about seven years old, I went on a trip with my mother to visit my uncle and aunt who lived in the countryside about an hour;s drive from us. Whilst we were there, my uncle told us about a new video game he had recently bought and we all ended up playing it on the TV in the living room. That game was The 7th Guest and it would come to haunt me for many years to come.

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The original 1993 game trailer – interestingly the plot detailed here is almost completely wrong!

Released in 1993 by Trilobite and Virgin Games, The 7th Guest would become something of a classic. One of the first games ever to be released only on CD-ROM it is credited with kick starting gaming on that format. In fact the game was successful enough to spawn a sequel – The 11th Hour – of which more later. The 7th Guest is a first person horror story in which you play the faceless character “Ego”. Unlike many other games in the horror genre, no fighting is involved, instead this is a puzzle game in which you move through a mansion figuring out puzzles and attempting to solve the mystery of what happened within. On its original release, The 7th Guest received lots of attention in the press for its innovative use of live action video clips which are used to progress the core storyline as you solve puzzles and unlock rooms – Bill Gates himself called it “the new standard in interactive entertainment.”

The 7th Guest was released on iOS in 2010 but I found playing the game on my iPhone difficult and didn’t spend much time with it, however last week both “The 7th Guest” and “The 11th Hour” were finally re-released for modern PCs via the DotEmu download service and I had the opportunity to play them again. The download of “The 7th Guest” even came with an album of the soundtracks to both games – perfect background music for Halloween parties.

Your Host, Henry Stauf © Trilobite

Your Host, Henry Stauf © Trilobite

The best way I can think to describe “The 7th Guest” is “Twin Peaks” meets “The Shining” – even the music bares an uncanny resemblance in part. After a surprisingly long video introduction which introduces your host Henry Stauf and six house guests, you wander around a deserted and creepy mansion in which strange things happen and puzzles are everywhere. The game play is simple, work your way around the house solving one puzzle in each room. Solving puzzles unlocks new rooms and also sometimes allows you to watch short video clips which show you the events that took place one evening in the house. On one night in 1935 the house’s owner Henry Stauf invited six guests to spend the night and you have to uncover the identity of the seventh guest; in doing so you will discover Stauf’s terrible secret. Stauf had been a vagrant and murderer until he began having his visions of wonderful toys. He created the toys and sold them to local children, until they began dying from a mysterious illness. Stauf’s final vision was of the mansion you now find yourself inside and he built it before vanishing. This is not a lighthearted game. Whilst the house itself is creepy in a sort of “Simpson’s Halloween Special” way (if we ignore the paintings anyway) the plot you uncover is far more graphic and disturbing, to the point of possibly being genuinely upsetting to some. It has a similar discomfort factor to Heavy Rain, especially when it comes to the involvement of children in the evil doings and on this I will say little more.

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The opening of the game, introducing the plot, Henry Stauf and the six guests.

Although the game has been updated to work on modern PCs, the graphics themselves have not been touched. If you are used to the incredibly interactive and realistic worlds of modern computer games like “Skyrim” and “WoW” then you’ll be in for a shock. The navigation is very clunky as you can only move in set directions as shown by a skeletal hand that either waggles frustratingly where you cannot move, or beckons in a manner that makes you wonder if you really want to move that way after all. The graphics are distinctly pixelated and can be a little jumpy, however none of this detracts from the game. I actually found the retro graphics added something to it, however I have the benefit of childhood memories to fall back on and it was nice to see a game the way I remember them. Saving the game is done via a menu that can be accessed by clicking at the top of the screen at any point. Saving is another little retro moment as you have to rename your game each time you save it; there is no auto save here so do it often – I ended up just calling my game “S” to save time. Each time you save a computerized voice announces “Your game has been saved.” Cute.

The Menu © Sophie Brown

The Menu © Sophie Brown

The menu itself is designed as a Ouija board and includes a map along with the ability to save, load and exit. The map is a very useful feature as not only does it help you figure out the house, it also shows you which rooms are still locked, which are unlocked and which you have solved. Once you are a good way into the game, this becomes invaluable as it stops you wasting time revisiting rooms for no purpose. It is worth checking out each room carefully however as a number of secret passages exist. Secret passages can be located in the same way as other hidden animations – just look for your cursor to turn into a pair of chattering teeth.

The puzzles throughout Stauf’s mansion are for the most part incredibly tricky affairs. There are several based on chess, and others include picture puzzles, riddles and a maze that can only be solved if you have been really keeping your eyes peeled before you find it. Puzzles are indicated by a skull cursor with rolling eyes and a pulsing brain (lovely) and your cursor will turn into an eyeball for the duration of the puzzle to help indicate available moves. If you get stuck during a puzzle, clicking at the bottom of the screen will re-set back to the beginning. You can also visit the library and consult the hint book. The first two times you consult the book during a puzzle, you will be offered clues as to how to solve it, however the third visit will simply complete the puzzle for you. It is worth noting that you are not given an explanation of what to do when you locate a puzzle, it is up to you to figure it out. As you play, your own disembodied voice will think aloud, making suggestions as to what you should be doing, and Stauf’s voice will also join in, taunting and mocking you. There are only a set number of phrases spoken by the two characters during each puzzle and so sadly the voices can soon become repetitive, I found myself replying to Stauf’s comments after a while in a none-too-friendly manner.

The Woman in White wafts down the hallway © Trilobite

The Woman in White wafts down the hallway © Trilobite

Although the use of live action video clips was praised on release, the clips themselves are somewhat amusing for the most part in fact they do a fair job of lightening the macabre content. Those of you familiar with ABC’s “Castle” might recognise the acting style (or should that be over-acting style) as similar to when Martha teaches her acting classes – lots of unnecessary arm waving and gasping is involved and at one point a female guest actually put the back of her hand to her forehead in despair. I have repeatedly come across a “woman in white” who has wafted along the hallway beckoning me to follow in a manner more suited to “Ghostbusters” than a serious horror story. Whether or not the comical acting detracts from your enjoyment of the game is probably down to whether or not you find the plot on the edge of your emotional comfort zone. I do and so being able to laugh at the acting as the latest horrific plot detail is unveiled helps me to enjoy playing. The video clips are also where most of the “mature” content is found; for me this has so far been restricted to a rather comical “seduction” of one character by another, and some highly suggestive moaning in one of the bedrooms that was not accompanied by any visuals – but there may be more to come.

Despite the fact that I have been playing this game on and off since its release 19 years ago, I still have never managed to complete it. A simple matter of time, forgetfulness and PCs that have always struggled to run the game have been at fault however I do intend to finally complete this game this week and discover the secrets of Stauf’s mansion, then I can finally move on to the sequel – “The 11th Hour” – which I will be reviewing soon as a total newcomer. “The 7th Guest” holds up well almost twenty years on, despite some obvious flaws; the puzzles have not become easier with time, nor has the plot become less haunting. Fans of puzzles, horror and retro games will all find something enjoyable in this old classic and if you want to spend a few dollars on a game that raised the bar in its day, then I can’t think of anything better. As evil old Stauf screams every time you hit the “farewell” button and exit, once you’re sucked in to this game you will almost certainly have the desire to come “come back!”

The 7th Guest re-release is available for Windows XP/Vista and 7 via DotEmu costing $9.99. A copy of the game was provided free for this review.

Sophie's AvatarSophie Brown is a busy stay at home mother living in England with her husband, one year old son and two middle aged cats.  She is currently studying for a Bachelor's Degree in Natural Sciences and also writes the blog The Geek Arts. Sophie can frequently be found wasting time on Twitter.

 

Skylanders Has Giant News

Category : Elementary, Games, Toys, Tweens

It’s getting to be that Toy Fair time of year, with everyone rolling out their new toy releases. Today Activision held an event to talk about their latest Skylanders news: introducing Skylanders Giants.

Tree Rex, one of the new Skylanders Giants. Screenshot: Activision

I love Skylanders Spyro’s Adventure and so does my six-year-old, so Skylanders Giants is big news indeed in our house. I got to see the giant Tree Rex in action today. On the portal he casts a big shadow over the smaller Skylanders, illuminated with glowing eyes that draw power from the portal. Seriously cool. On screen the giant behaves as a giant would – shaking the ground as he walks, smashing objects for treasure just by brushing past them, and leaving giant footprints wherever he goes. Drop a giant onto the portal and just the impact of his landing on the Skylands will knock out an enemy or two. If you come across a chain, there’s no need to find means of travel from one part of the Skylands to another, the giant can just pull the chain in a feat of strength, bringing the Skylands to him.

Check out the glowy bits on Tree Rex, plus his enormous size compared to the others. Photo: Amy Kraft

There’s a plan for eight giants plus eight new regular-sized Skylanders. You’ll be able to bring your current Skylanders into the new game, but sadly, the giants aren’t backwards compatible to the existing game. I’m told there will be starter packs with and without the portal for existing players.

I’m excited for Activision to keep this going. The new figures and lands are a delight, and with the data stored in the toys themselves, the options are limitless. Activision recently sent me the Empire of Ice Adventure Pack, which not only comes with a new Skylander (the yeti-like Slam Bam), but I didn’t realize these adventure packs had brand new levels stored in the toys as well. The Empire of Ice is good fun, made even more interesting with the little add-on toys like Anvil Rain. Anvil Rain! As in, it rains anvils! What’s not to love?

My gamer girl with her new Cynder figurine. Photo: Amy Kraft

Though Activision recently launched a series of games under the umbrella Games for Girls, Skylanders is not among those games despite its girl-gamer appeal. I really wish Activision would release more girl characters. My daughter loves being Stealth Elf, and she was beside herself at the shiny limited-edition Cynder I came home with today. But there’s only a couple more girls that we don’t have, and upwards of 30 boy characters. More girl characters aren’t just good for girls interested in the game, they’re good for boys to see how awesome and powerful girls can be - interchangeable with their awesome boy characters. Please, Activision, please. (Be warned: I do believe gendered toys will be a recurring theme in my upcoming Toy Fair posts. I’m looking at you, Lego.)

The Empire of Ice Adventure Pack is available now, and the giants will be stomping onto our consoles in the fall.

Amy Kraft is a kids' media producer, writer, and game designer living in NYC with her family. She also writes the blog Media Macaroni.